plugin Commands History

Plugins for SynWrite and CudaText...
Post Reply
uvviewsoft
Posts: 392
Joined: 01.12.2020 13:46

plugin Commands History

Post by uvviewsoft »

Plugin for CudaText.
Quick access to recently accessed menu and palette commands.
History dialog is accessed via a command:
"Commands History > Show Commands"

History size limit is 16 items, it can be changed, in main menu:
"Options > Settings-plugins > Commands History > Config"

Author: halfbrained (https://github.com/halfbrained)
Attachments
Screenshot from 2021-08-20 17-17-21.png
miro.matas
Posts: 67
Joined: 26.08.2013 06:16

Post by miro.matas »

very appreciate this plugin
another plugin ExtTools is able to extend menu, but also integrate new commands into command palette…
will be possible to catch-up also those actions?
Attachments
Untitled.png
uvviewsoft
Posts: 392
Joined: 01.12.2020 13:46

Post by uvviewsoft »

Plugin can catch actions which are run via API Editor.cmd(), seems ExtTools menu items are run differently. Maybe @kvichans can change that? He is busy?
User avatar
kvichans
Posts: 203
Joined: 07.10.2012 05:45

Post by kvichans »

Cool plugin!
What i can to do for it?
CudaText 1.163, TC9.51x32, Win10x64(1920x1080)
uvviewsoft
Posts: 392
Joined: 01.12.2020 13:46

Post by uvviewsoft »

Tomorrow, author will add support for ExtTools menuitems, and - I made the new Cud beta with new API. Beta in folder /c .
Shovel
Posts: 141
Joined: 31.12.2019 10:16

Post by Shovel »

Updated the plugin. Added support for dynamic commands and favorites
_92
Posts: 22
Joined: 11.10.2012 10:57
Contact:

Post by _92 »

назначил хоткеи для трех команд - 1, 2 и 3
все ок работают
но есть небольшое пожелание
сейчас нужно еще дополнительно нажимать enter
возможно ли настроить так, что если нет схожих хоткеев, к примеру, 10 (здесь пользователь вначале выбирает 1 или 10, а затем нажимает enter)
то сразу выполняется команда под номером 1 (без дополнительного нажатия enter)
eat sleep code repeat
main Alexey
Posts: 2236
Joined: 25.08.2021 18:15

Post by main Alexey »

_92,
Functionality of dlg_menu dialog needs improvement? so dlg_menu can be closed by typing '1', '2' and not in all cases? sorry, it's hard to add and also the logic of closing is not clear.
Post Reply